This is a fourth year (2017) individual school project where we had to create a modular environment, from concept to integration and level building in Unreal Engine. It was the occasion to introduce us to Substance Painter and Designer, Unreal Engine.
These props were mostly textured using Substance Painter, with a ZBrush high-poly baking and dynamic Substance Designer textures. It was very interesting to learn to work with these three softwares.