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Modular props - Modular School Project

This is a fourth year (2017) individual school project where we had to create a modular environment, from concept to integration and level building in Unreal Engine. It was the occasion to introduce us to Substance Painter and Designer, Unreal Engine.
These props were mostly textured using Substance Painter, with a ZBrush high-poly baking and dynamic Substance Designer textures. It was very interesting to learn to work with these three softwares.

Substance Designer texture with dynamic pattern settings. Used as base for most of the texturing of the modules and props.

Substance Designer texture with dynamic pattern settings. Used as base for most of the texturing of the modules and props.

Pillar and arch

Pillar and arch

Several decorative props

Several decorative props

Hives made to cling to walls and ceilings. Adds organic props to the exercise

Hives made to cling to walls and ceilings. Adds organic props to the exercise